Peak
A fast-paced arcade game, between a
gliding game and a bossfight.
Project description

This is my Master's final project. Made with Unity and in a team of 11, it was a 10-minute experience presented in February 2019 before a jury composed of video game professionals from all over the world.

Glide down gigantic Jade and red sand mountains on your low-tech windsurf, and beat up huge monsters to scavenge precious materials from them!

The exercise for this project was to make a pre-production in 4 months, and show a vertical slice at the end to prove the doability of the project. We succeeded in proving the feasibility of our production, and our demo was very popular amongst people who played it.

You can play the demo here.

- The team behind Peak -

My work

My main role on this project was Level Designer.

Building a fun, fast-paced gliding game is not easy, and I was inspired by many other games (SSX as the main reference, but also TrackMania, and various racing games) as well as natural shapes to build a coherent world.

I also have stepped in the world building, suggesting a context and backstory to the team. It has gone through many iterations, as we wanted a light tone for the game: we needed to get rid of everything too heavy for what we wanted to make the player feel for this experience.